﻿using UnityEngine;
using System.Collections;

public class MenuControllerScript : MonoBehaviour {
	private static Animator anim;
	// Use this for initialization
	void Start () {
		anim = GetComponent<Animator>();
	}
	
	public static void DifficultySelect(bool selection){
		anim.SetBool("DifficultySelect", selection);
	}
}
